Love's a tricky
thing, isn't it? Well Vincent, the unfortunate main character of Atlus'
puzzle/platformer 'Catherine,' finds
that out the hard way. Now, I'm a big fan of games that are just a little bit
different from the norm, and this is one of the most refreshing games I've
played this past year. Catherine
boasts both an impressive and thought provoking story line and fun (as well as
annoyingly addictive) gameplay. Considering these are, personally, my two most
important features in a game, it's no surprise that I found Catherine to be a really engaging and
enjoyable experience (and I realise how that might be interpreted in the wrong
way...I mean the game, for all you dirty minded people out there. Honestly....)
Catherine is the first game developed by Atlus to be
on the current gen consoles. As the makers of my favourite all time games (Persona 3 and Persona 4 - I honestly couldn't choose which one I like better), I
was rather excited to see how the game would play out. As well having character
artwork by Shigenori Soejima, the soundtrack is written by my one of my
favourite composers - Shoji Meguro. Throw that in with a weird, yet compelling
storyline and interesting characters - this game sounded like heaven on a
bluray disc to me. And I wasn't disappointed, although...heaven was probably
not the right way to describe it. It's more like hell...but for all the right
reasons.
So, what's it all
about? Well, Catherine takes you
through a week in the life of Vincent Brooks - a 32 year old guy whose
comfortably pathetic life gets thrown into turmoil when his long term
girlfriend, Katherine, wants to settle down and get married. Things go from bad
to worse when he then wakes up the next morning with stunning blonde beside
him, conveniently also named Catherine. Confused and incredibly stressed out,
Vincent's dreams turn to nightmares as he is haunted by the important decisions
he now must make in his life. Not only that, but there’s a strange rumour going
round that people who fall in their dreams and don’t wake up before they hit
the ground, die in real life. Are these situations connected? Well, that’s what
Vincent’s trying to work out. I know - it doesn't really sound like a conventional
story concept for a video game, which is one of the reasons why I found Catherine to be such an appealing game.
The story is
interesting in a sense that there is no ‘right’ or ‘wrong’ options. Usually, in
game where we pick choices, there are blatant evil and good options, that can
see main characters being jerks who punch people in the face for no reason or
saints who save kittens and puppies. In Catherine,
there’s no such thing. Vincent can’t really be evil, nor can he be some
goody-two-shoes. The options are more neutral. It’s kinda refreshing in a way
and feels more...human? Whatever you’d call it, it’s a nice change. At times,
Vincent might drive you insane as you wonder if someone could really be that
stupid, but he’s actually quite an endearing character. You genuinely feel
sorry for him and the situation he’s found himself in. I found myself actually
rooting for him and wanted him to figure out what the hell was going on. It’s
the same with the other characters too. The two ladies are also great
characters. On paper, Catherine looks to be definite winner, what with her
cuteness, laid back attitude to relationships and all. Yet, there was something
about Katherine that made me warm to her and I genuinely felt sorry for what
was happening behind her back. Vincent’s friends are also quite an interesting
bunch too, but then again, I’d expect nothing less from a game developed by the
same people as Persona!
The game itself is
split into two playable 'sections' if you will. The first being at Vincent's
local bar called 'The Stray Sheep'. It's here where the main chunks of the
story play out. This is usually done through the use of very pretty anime style
cut scenes that depict Vincent's day and the dilemmas he faces. At the end of
each day, Vincent meets his friends at the bar and this is where you control him.
Here you can interact with the bar's other patrons, choosing your actions and
dialogue, all of which affects the outcome of the story. You also receive text
messages from both of the K/Catherines. It's an interesting mechanic - you pick
how you want to respond in quite a detailed manner and this all affects your
relationship and interactions with the two ladies in Vincent's recently
troubled life. I actually really enjoyed the 'Stray Sheep' sections of the
game. You got to know the characters that frequent the bar, getting involved
with their problems and struggles and there's a really nice sense that your
choices do affect the way they progress through the story. Once you're done
drinking and chatting, you can then decide when you want Vincent to head back home,
leading up to the next playable section of the game.
Each night in his
nightmares, Vincent is forced to climb up a tower, stage by stage (in his
boxers, may I add) until he reaches what is only referred to as 'perfect
freedom'. These stages make up the main playable parts of the game and involve
pushing and pulling out blocks in order to make steps to progress up the tower.
Sounds simple when said like that, but there's more to it. As you climb, the
stage slowly falls away below you, meaning that there's always that constant pressure
to climb up faster. Not only that, but each stage implements new mechanics,
getting trickier as you go. To begin with, it's simply just about climbing
upwards as fast as you can, but then it begins to add in different types of
blocks. Spike blocks, for instance, kill you if you stand on them. Then there's
ice blocks, which makes you slide off at a rapid pace, often making you loose
your footing. In a nutshell, the idea behind these sections is actually
relatively basic, but Atlus have made the game freakin hard! It's very punishing
and can often be frustrating. There were many occasions where I sat, staring at
the obstacles in front of me thinking "bloody hell, how the hell am I
supposed to do that?!" Trial and error are an important aspect of this
game - you make mistakes and you will die...usually quite horribly, might I
add. I mean, how often do you get stabbed by a chainsaw wielding baby...?
(Yeah, it's that Japanese...) You have to progress up the tower learning from
what you've done previously, so having a certain degree of patience is a definite
necessity. Now I'm not the greatest platform gamer, and I'm not the most
patient person either, but I actually found myself really wanting to progress
through these levels, just to see what's going on in the story. There was a
strange sense of determination, as I vowed I would not be defeated by some
giant wall. Luckily, each stage isn't really that long (although it took me
half an hour to do some small segments of it), so it's broken up quite nicely,
meaning you get suitable breaks from your frustration. There's a real sense of
achievement when you reach the top of each level though - I was usually pretty
dam pleased with myself when I finally conquered each stage.
At the end of each
level is a ‘boss stage’. These consist of being chased upwards by some horrible
demon thing, manifested from Vincent’s fears and worries. Each one of these
bosses tries to kill you, or affect you in some way that makes climbing the
tower incredibly difficult. I found these sections both challenging and fun, as
they make you utilise the techniques you learned during that stage, only in a
more deadly environment. Try having to figure out which blocks to move whilst
having a giant hand trying to impale you into the wall with a fork. It’s
fun...trust me.
I could sing this
game’s praises for this entire review, but I guess it's important to cover the
negatives as well. Truth be told, there wasn't really much that annoyed me
about the game. One of it's biggest problems was the fixed camera. I found the camera angles during the climbing stages to be a
little irritating, as sometimes I couldn't quite see where I was supposed to be
going, or where I actually was in parts. The control system, whilst simple and
mostly effective, requires a lot of precision. I was playing this on Playstation
and I found myself using the D-pad to control my climbing (in fact, I never
even touched the analogue sticks during most of the gameplay.) This leads me to
wonder how I'd ever manage to play it on Xbox (not doing a controller
comparison, or rating one over the other) because the D-pad isn't
the...greatest. Analogue sticks would make it tricky and maybe even more
frustrating...at least, in my opinion. And, as I said before, the game is very,
very hard. Some people might be put off by that, so I guess it’s worth
mentioning again.
Overall, Catherine is definitely one of the most
interesting games I've played this year. I know it's been out for a little
while now, but this is actually probably the best time to buy it. It's not a
very long game by today’s standards (I racked up about 13-14 hours finishing
time.), so some people probably wouldn't wanna pay £40 for it, but it's definitely
worth getting preowned. It's a real gem of a game - I can honestly think of
nothing else like it that I've ever played. And, to say I'm not the greatest
fan of platform games, this is definitely on my recommendation list (should you
care to listen to my opinion of course). It's got great replay value too and a
variety of different endings and cutscenes depending on the choices you pick. I
found the ending I got was actually really awesome, so I'm a little begrudged
to do anything differently, but my curiosity will probably get the better of me
eventually. It also might be worth looking into if you fancy trying something
incredibly challenging. I'll swallow my pride and admit that I only played it
on the easiest setting (I wanted to know the story, ok?) but the harder
difficulties are renowned for being rather challenging. In fact, they had to
include a patch with the North American release that actually made the game
easier. So if getting your ass kicked repeatedly is something you like in a
game, then maybe you should check this out.
Anyways, I digress a
little (as usual). In short - Catherine
is a game you should definitely play, at least at some point in your gaming
life. I suppose that the important question is, which one will you choose -
Katherine or Catherine? I picked the one who voiced my favourite Bleach
character...(yeah, I know right.)
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